- On the whiteboard
- In groups
Catch the ball
Catch the ball and give the answer to the question within the time.
Each group of pupils has a ball, for example a volleyball, football, beach ball or tennis ball. A question appears on the digital board. The pupil who catches the ball gives the answer within the time. Then the right answer appears.
Used by 3,000+ teachers in the Netherlands and Belgium
How Catch the ball works
Preparation
Make sure every group of pupils has a ball.
Each group stands in a circle with a ball, for example a volleyball, tennis ball or beach ball.
A question appears on the digital board. The pupils throw the ball to each other.
The pupil who catches the ball gives the answer within the time and throws the ball on.
The right answer appears on the board.
Discover our other game modes
Catch the ballWith task cards · In groupsPupils throw a ball around and everyone who catches it answers a question.
Pose ParadeOn the whiteboard · Whole classPupils give their answer by individually making the movement that matches that answer option.
Choose your SideOn the whiteboard · Whole classEach side of the room is an answer option. Pupils walk to the side they think holds the correct answer.
Move or FreezeOn the whiteboard · Whole classA movement form with statements. Pupils always choose between 'true' and 'false', either by copying a movement or by standing in a 'freeze' pose.
Signal FestOn their own devices · In teamsPupils individually answer different question types on their device, then signal movements across to their teammate.
Signal Fest AdaptiveOn their own devices · Own paceAdaptive version of Signal Fest: pupils practise the material at their own pace and then signal movements across to their teammate to earn points.
Ready to get your classup and moving?
Your first practice session is ready on the whiteboard within a minute.


